Another escalation contract will be added on September 19 called the Merele Revelation which has Agent 47 infiltrate a cult disguised as a Shaman. Upon completing this contract you’ll unlock the Emetic Grenade that makes enemies vomit. September 24 is when Haven Island will be available for expansion pass owners. Alongside the sunny resort are two expansion pass exclusive Special Assignments, the Bitter Pill and A Silver Tongue, the perfect holiday package.
Then finally, another Legacy Elusive target is added on September 27 named The Angel of Death. Agent 47 returns to Marrakesh to take out an old retired nurse. You’ll be up against the clock with 10 days to take her down.
For me, Grand Theft Auto V’s extraordinary scope is summed up in two favorite moments. One is from a mid-game mission in which I flew a plane into another plane, fought the crew, hijacked the thing, and then parachuted out and watched it crash into the sea to escape death at the hands of incoming military fighter jets. We meet 3 gangsters in GTA V that have a leading role. It could be more thrilling were in the older version of GTA there was only 1 leading role.
With such strong systems at its disposal, then, it’s disappointing that Naughty Dog doesn’t build more theatrical context around them. Regarding the series’ trademark outrageously choreographed action sequences, Uncharted 4’s campaign suffers from a curious lack of imagination. There are bright spots: there’s a brilliant car chase in Madagascar and a vertigo-inducing section involving clambering up a clock tower that stands out. But otherwise the thrills here tend to be more predictable: lots of handholds breaking at the last minute, buildings coming down, an occasional easily solved puzzle in an opulent interior. It’s 2016, and after three Uncharteds (and two contemporary Tomb Raiders) we’ve seen it all before.